The board has 44 spaces with different tasks such as visiting bars, pubs and clubs and taking a sip, drink from a glass and shots. There are also additional fields with special tasks and activities, such as truth and dares, arm wrestling, tongue twisters, opening lines and kissing contests.
The Winner is the one who completes the tasks and finishes their journey first.
Drinkopoly has 50 special cards that describe the different tasks. When you draw a card you must complete the specified task or take a sip of your drink. Some of the tasks are funny, some sexy and some just CRAZY! You can be sure that whatever card you draw you will remember it (or not). The content consists of a game board, 50 cards with assignments
The game Terraforming Mars is set in the year 2400. People are trying to make the planet Mars habitable.
Major organizations are sponsored by the government for their projects to raise temperatures, increase oxygen levels and provide more water.
Each player has an organization, which is rewarded on the parameters of temperature, oxygen content and water. In addition, they can also progress in infrastructure in the solar system or do other commendable things to score victory points.
The moment Mars has become habitable for humans, it will be looked at who has made the largest contribution to the conversion. Victory points gained in other ways are added to this scoring.
Whoever has the most points in total wins the game Terraforming Mars.
Many trainers in the Galar region take on the Gym Challenge, battling exceptionally good Gym Leader in packed stadiums with frantic fans. Explore the first three stops on the route - Milo's Turffield Gym, Nessa's Hulburry Gym, and Kabu's Motostoke Gym. Earn your gym badge, add the Gym Leader's partner Pokémon to your own team, and find even more surprises in the Pokémon TCG: Champion's Path Booster Packs! Start your journey and beat your rivals!
10 Pokémon Champion's Path boosters
Full-art promokaart met Charizard V
65 card sleeves met Gigantamax Charizard
45 Pokémon energiekaarten
Een spelershandleiding voor de Pokémon Champion's Path uitbreiding
In A la Carte it is the intention that the chefs will make different types of dishes.
Everyone chooses a card that states the main ingredient (oxtail, white sausage or hippopotamus) and which shows the temperature at which the dish should be prepared and which spices still need to be added.
In a turn, a player may perform an action three times. There are two actions: increasing the temperature and adding ingredients.
It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship, you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE! Will you survive the dangers of Artemia?
If you play as one of the Hunted, you will explore Artemia using Place cards. By playing these and Survival cards, you try to avoid, confuse or distract the Creature until help arrives.
If you play as the Creature, you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia, you try to wear down the Hunted and assimilate them to the planet forever.
NOT ALONE is a immersive, thematic card game, where you use guessing, bluffing, hand management, and just a pinch of deck-building to achieve your goal, which is survival for the Hunted... or total assimilation for the Creature!
The different coloured cows tend to be sad when their favourite farmer is not around. It's up to the players to make them happy again by providing the nicest hay, the sunniest weather and the prettiest stable. Finding a farmer (or a farmer's wife) to take care of your cows will make them even happier. Off course, at the same time, you should prevent the other players from doing exactly so.
Each player receives three cow cards (double sided, different moods) and one stable. The remaining cow cards (double sided, are mixed together with the action cards. Three of them are spread out. The rest of them forms the drawing pile.
On your turn you may either take one of the face up cards or the top card of the drawing pile. If it is a cow card you put in in front of you (without changing it's mood). If it is an action card, you perform the action thereby changing the cows' moods, stealing cows from other players, placing cows inside/outside the stables, etc. As an alternative to drawing a card you may also discard one of the face up which becomes out of play.
The game ends when the drawing pile is used up. The player with the most happy cows (after subtracting minus points for the sad cows) wins the game.
Caylus Magna Carta is a strategy game set in the Middle Ages. King Philip the Fair decides to build a castle in Caylus. Workers and craftsmen, attracted by the good prospects and the challenge of this task, gather on the construction site. A town slowly rises at the foot of the castle along the road...
In Caylus Magna Carta, players take on the role of master builders. They earn points by building the king's castle and developing the city. When the castle is completed, the player with the most points wins the game.
From Hasbro’s Star Wars Collection: The Child Animatronic Edition with sounds and motorized sequences!
He may look like “Baby Yoda,” but this lovable creature is called The Child and now you can become his protector with this animatronic toy from Star Wars. Touching the top of The Child Animatronic Edition’s head activates over 25 sound and motion combinations, including happy and excited sounds, giggles, babbles, and more, all while the figure’s head moves up and down, ears move back and forth, and eyes open and close.
Product Features :
Made of plastic
Ages 4 and up
From The Mandalorian series
Over 25 Sound and Motion Combinations
Touch the top of The Child Animatronic Edition’s head to activate sound effects
Features motorized movements, including a head that moves up and down, ears that move back and forth, eyes that open and close, and more
Pretending to channel the Force takes a whole lot of energy and requires a lot of rest.
Lay The Child toy down and it will close its eyes and take a “Force nap”